Instinctive Killer: Choose a unit type before the game begins, your Warlord re-rolls failed hits vs.You can make a Tyranid army extraordinarily mobile if you choose to. There are a number of ways to get extra movement in this codex, this obviously being one of them.Mind Eater: Each time your Warlord slays an enemy Character, a friendly unit within 3″ can move and advance as if it were the movement phase.Synaptic Lynchpin: Your Warlord’s Synapse range is increased by 6.”.It is particularly useful on Shooty Flyrants. in the game, and to counter many special powers that impact melee, this is great. For taking out all the Ravenguard, Flyers, Alaitoc, etc. This is a fantastic ability and remember, it works in melee and in shooting.Heightened Senses: Your Warlord ignores penalties to hit (but still Overwatches on 6’s).Imagine it is chess, and you have a piece in position to take two of your opponent’s pieces, leaving them only the choice of which they lose. This trick works even better if you put your Warlord in a position that forces your opponent to counter him or leave themselves vulnerable if you do not use the ability. Then, you pull him away to a better location, leaving your opponent’s units out of position.
This is a great tool for faking out your opponent by deploying your Warlord in a spot that will entice your opponent to counter-deploy to face them.Alien Cunning: After deploying your Warlord but before the game begins, you can re-deploy them.If you can put the kibosh on Warptime, Prescience, Quicken, Doom, Null Zone, etc. Synapse gives you incredible control over your units and helps to combat enemy psychic powers which in this 8th ed meta are linchpin components of many list strategies. These are mainstay abilities but absolutely fantastic. Tyranids have LOTS of ways to shut down enemy psychic powers. Great ability for combating enemy psykers.Shadow in the Warp: Enemy Psykers subtract 1 from their Psychic tests while within 18″ of a unit with this rule.Instinctive Behavior is dramatically reduced in impact from the last edition and is now not so crippling as it was.Instinctive Behavior: Your units are at -1 to hit in shooting unless shooting the closest enemy unit and are at -2 to charge if not charging the closest enemy unit when more than 24″ away from a friendly unit with Synapse.The signature Nid rule, and as good as ever.Synapse: units automatically pass morale checks if within 12″ of any friendly units with this ability.It really is an exciting time to be a bug player, and for those of us who’ve been fighting the good fight with them for years like I have, get ready to get pumped as you’ve got more options and combos available to you than you’ll know what to do with.
From big points adjustments, stat tweaks, rules changes and of course, the addition of the all important 8th ed Stratagems, Relics, Warlord Traits and Hive Fleet Adaptations–AKA “Chapter Tactics”–to allow you a degree of customization never before seen in a Tyranid army. Much like the Eldar Codex (which you can read the 3 part review of here, here, and here) the Tyranid dex really changes things significantly for the Nid enthusiast. Wow, another absolute gem of a codex! Games Workshop has been hitting it out of the park these days and this is no exception.
Warhammer 40k 8th edition rules stratagens free#
Hey everyone, Reecius here with a smokin’ hot review of the new Tyranid Codex! Follow me on a journey of horror as we explore the depths of the hivemind…Īs always, check the Tactics Corner for more great articles, reviews and lists.Īnd, if you would like to purchase any of the items shown in this article, you can do so through Frontline Gaming’s web-store at a discount every day and we offer FREE shipping on orders over $99 within the continental USA! Overview